Now I want to stress the point that these are copy/ paste jobs from existing RTP material. So here’s the zip file that has all of these: Dungeon A1 Variants and A2 Tiles with OverlaysĪlso in there are the templates that I used, for those of you who want to do similar things with Samurai, Arabian Nights, etc sets. I also made the existing overlays that didn’t have full tiles and the existing tiles that didn’t have an overlay version into tiles as well. I also made overlays for the right side of the tileset to blend in with any tiles (in theory). I then got bored and made 144 A2 tiles from other tiles in the RTP. These are slightly raised so they have a different look. I also included some variants in the zip file. In total there are 27 of these with lava, water, and poison swamp. Once I made the template I was able to use the other lava from the World A1 set: I did this because I wanted to have a lava heavy area, but I didn’t necessarily want to use the red rock tiles. First I made a bunch of A1 tiles based on the Dungeon A2 tiles. Now these are made from the Ace RTP tiles nothing fancy. Hopefully I will finish it sometime soon and make the tutorial, but I won’t get my hopes up that it will be any time soon. It has also helped me make different scripts I was using more compatible. The main reason for teaching this is because I know I’m anal retentive about how I want my menu screens to look and if I were to ask a scripter to do this for me, they would probably hate my guts by the time I finished nitpicking everything to death, so I figure it was probably better to learn it myself. I plan to make a tutorial because it is mostly just a bunch of different drawing methods for various data that the default scripts already collect. One of the biggest impediments to me making much in my game or for my blog has been because I’ve been working on some scripting. Some of these don’t look so great, but looked better in the second version (or at least should) and some just probably won’t look great, but will help you maintain consistency. I was working on a set that was set a bit higher, but I have yet to finish it. Remember to set the event on fixed direction when using these. Nothing too fancy but if you were to add an animation or something it could look nice. This zip folder contains all the icons in the RTP done up like the above. They are hard to see because they are white on a white background. Also here’s the number fonts if you want to use them. Overall I like the options this design gives you if you are using the RTP because there are a lot of different combinations for the battlebacks. Obviously I have a better example for template 2 because that’s the one I’ve spent more time with. Next I add the template I’m using (I like template 2 better personally, but I figured template 1 could be better for some people). Then I configure my grid 264 x 384 and cut-out a section. These are 264 x 384 pixels and I combine them with these cut out of the backgrounds I’m using in my game:Īll I’ve done here is made the background in GIMP, battleback 1 and 2 layer really easily. So consequently these are only for RPG Maker license holders like most things I make. The circles and ovals were made using animation images from the RTP. These are some templates for a larger card design. This is the forest battleback and grassland battleback slightly recolored because I thought they would look a little more fitting with the tiles from Celianna’s tileset I’m using in my game. I also made some alternate colors of the arrows just for fun. These are just some of the icons from the RTP without the background and I removed the lettering from the buff arrows. So here’s some stuff I’ve been working on. My schedule changed at work and I haven’t had the time I had before, though I’ve had more time with the family, so that’s nice. So I know its been a while and I’m sorry about that.
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